Yet another small app developed in c# that works on windows mobile and pc.
The game is pretty simple and the AI is pretty dumb at this moment
The game starts on an empty field of (usually) 8×10 boxes, with goals of two boxes wide as shown in the picture. In the beginning, a ball is drawn in the center of the field, on the crossing of the paper lines. Players move the ball in turns and aim to place it in the opponent’s goal.
In one turn, the ball may be moved into one of the eight paper line crossings around it (horizontally, vertically, or diagonally) and a segment from the original position to the new one is drawn to mark the move. The ball may move neither on the game field border nor on the segments marking the previous moves – instead, it “bounces” from them, and a player who moves the ball into a position where there is already an end of a segment or a game field border gets another turn.
The first player to place the ball in the opponents goal wins the game. The game may also end when a player does not have a valid move, in which case that player loses.
I waited so long for this game and now, it was officially released. And I don’t know if “me-likey” or not.
So I start to search on internet for some reviews. And I have to do a small summary of what I read, what I saw and what i heard about ‘DAWN OF WAR II’.
On the first page of the official web-site, “www.dawnofwar2.com“, we find that the game is:
Developed by award winning Relic Entertainment, Dawn of War II ushers in a new chapter in the acclaimed Real-Time Strategy series – taking players to the brutal frontlines of war to lead an elite strike force on a mission to save the galaxy.
[...]
With a focus on fast-action RTS gameplay, Dawn of War II brings to life the science fiction universe of Warhammer 40,000 like never before. Experience the intimate brutality of battle as you play through the epic campaign. Clash with enemies on battlefields ablaze with visceral hand-to-hand and ranged combat. Lead and develop your squads into the most battle hardened elite strike force in the Galaxy.
[...]
The game’s interface isn’t bad, although it’s not great, either. Every unit, vehicle, and building in the game has a number of available upgrades and research options, as well as several battle stances and types of movement orders. The multi-function display on the right hand side of the interface and the button icons do a pretty good job of keeping all of these functions separate and obvious and I had no trouble at all in single player managing my forces using just the mouse.
Multiplayer was another story, though. Since each squad can be upgraded with a number of different weapon types, and each weapon type has a specific function in the game, properly controlling, outfitting, and reinforcing your squads in the heat of battle can be difficult just using the mouse. It’s certainly possible, but if players actually want to win, they’re going to have to learn some hot keys. The degree of unit micromanagement required in Dawn of War makes it inevitable.
[...]
And of course, nothing is perfect. On the same site, we find some minuses:
[...]
If the game has one glaring flaw, it’s the audio. The game’s music varies from bombastic military marches to depressing gothic choirs. When it’s not downright inappropriate for what’s happening on the battlefield, the game’s music is pedestrian, boring, and repetitive. If there was ever a game made for the screaming guitars of your average death metal band, this is it.
More of a problem is the game’s voiceover work. Some of it is good: the Orks’ cockney accent, for example, manages to be hilarious, yet perfectly appropriate for their characters. The voices for the Space Marines and the Chaos forces, on the other hand, are just awful in that “Look at me, I’M ACTING!” kind of way. Particularly bad is the cringing, subservient voice of the Chaos builder unit. Even worse, the order acknowledgement voice clips are too long and too frequent. Every single time I give an order to a Space Marine unit, I don’t need to hear a long passage from the Emperor’s liturgy – a simple “acknowledged” will be fine with the occasional longer clip thrown in for variety.
[...]
Flying is not cheap, but there are some other means to somehow satisfy your dream.
Last year i came across a simulator that does this for me, and it does a great job.
Condor: The Competition Soaring Simulator is designed to recreate the ultimate experience of competition soaring on your PC.
A lot of attention was put in to create an environment which would create an immersion of real competition flying. This means that the aerodynamics and weather physics were in focus of the development. The result is amazingly real feel of flight in all flight regimes and weather conditions which challenges a real soaring pilot on a competition day.
From the blazing speed of ridge racing to slow pacing thermal races the experience is awsome. I have about 200h of online racing and i can’t get enough of it
Of course, i still wish for the real deal …
A common quote sais:
If flying were the language of man, soaring would be its poetry